Wingoria / Production rule
Asset licenses
First decide whether any part of the asset will be sent to generative AI.
Rule 1 · Playable 3D assets
When its marketplace license allows normal commercial game use, a purchased No-AI creature, character or weapon may be modified in Blender and shipped in the game. The asset must never enter an AI tool. Follow the Blender texture workflow to reskin it safely.
- Use a CC0 material or a generic texture made from a text-only prompt.
- Apply and adapt it locally in Blender.
- Create new UVs and bake the final maps.
- Export the model to Unity.
The mesh, UV layout, original texture, render, normal map and screenshots stay outside AI.
Rule 2 · Assets shown to AI
Use only material whose license permits AI input:
- CC0 or public-domain assets;
- CC BY assets with the required credit;
- models and textures made entirely by us;
- generated outputs with commercial rights;
- assets with explicit written AI-input permission.
New textures do not change the mesh license. If the purchased mesh appears in the AI reference image, that mesh also needs AI-input permission.
Best default · Our original sketch
Yes. A paper or digital sketch created entirely by us is the strongest practical starting point for AI-generated models, textures and illustrations. We own the input and do not depend on a marketplace asset license.
Use this workflow:
- Draw an original shape, silhouette, material pattern or scene.
- Photograph or scan it and keep the dated original.
- Send that image and a text prompt to the chosen AI tool.
- Retopologize, edit, UV, texture and assemble the output in Blender.
- Keep the sketch, prompts, outputs and final Blender files together.
Paper is not legally stronger than a digital drawing. Originality and evidence are what matter. Do not trace or closely copy a purchased model, character, concept image, logo or another artist’s distinctive design.
| Goal | Clean pipeline |
|---|---|
| 3D model | Original sketch → Tripo paid → Blender retopo and cleanup |
| Texture | Original pattern sketch → image AI → Blender projection and baking |
| Illustration | Original scene sketch → image AI → human composition and final edit |
What the sketch solves — and what it does not
- Strong input provenance: the material supplied to AI is ours.
- No No-AI conflict: no purchased mesh, texture, UV or render enters the generator.
- Better human authorship evidence: the sketch and later Blender edits record our creative choices.
- Not a guarantee: AI outputs may resemble other works, may not be exclusive and may receive limited copyright protection.
- Platform terms still apply: use a plan that grants commercial output rights.
Fast decision
| Use | Required license | Workflow |
|---|---|---|
| Dragon or playable creature | Normal game-use license is enough | Blender only; never send the asset to AI |
| Object or scene used as an AI reference | CC0, CC BY or explicit AI-input permission | The licensed reference may enter AI |
| Our original sketch | Owned by us | May be used to generate models, textures or illustrations |